![]() Produces a period of stun-time unaffected by Character-Ranks (see below).Ī buff blast, where the knockback is usually dependent on the opponent's damage. ![]() ![]() Makes the opponent fall over, providing a small window of vulnerability, followed by their recovery from their trip. ![]() Produces a side-effect that dishes damage over time. Usually very weak, either reliant on continuous hits or side-effects. Usually used for either continuous hits or a puny projectile. Usually used for either a puny projectile or combo-reliant moves. Most of them are simply types of attacks caused by specific substances (i.e. Status effects are effects that give distinct impacts from their attacks. Sounds like a mallet pounding a thick row of hard bendable bacon.Īn extremely strong attack that often indicates large knockback or a similarly impactful result. Practically universal with the grab attack.Ī Heavy Hit with strong capabilities, often used once in an attack. Sounds like an aggressive smack.Īn attack that holds the opponent in-place to be left open for other attacks. ![]() Unrelated to pummels from grabs.Ī fast attack with miserable knockback, but slightly longer hitstun than Pummel. The following are ordered from weakest to strongest:Ī very minor attack with extremely tiny knockback, damage, and even hitstun. Basic effects are simple attacks used universally by most basic moves, serving as the basic foundations of moast simple attacks. ![]()
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